I have a ruling reputation online as being outgoing and wacky. An online friend was once shocked to find out that my voice is not, in fact, at ALL chipmunky, despite the fact that I can yammer and pun and load on the sarcasm for paragraphs in chatrooms. But for some reason, around accomplished comic book people I'm a complete dimwit.
Making webcomics is a tricky process. There are lots of articles, discussions and advisors that offer information about the theories, processes and sheer practicalities involved in taking the phrase "I'm going to make a webcomic" all the way to fully-realized, charming cartoon characters galavanting within panels and trading clever quips on the glowing computer monitors of every internet-wired home on the globe. What doesn't get noted is that quitting a webcomic is also as nuanced and involved a business as starting one. Most people stumble backwards into it without a plan.
Leigh Bader's Schism tells the story of a post-apocalyptic world, full of mysterious figures and shady dealings. Technology reached a high point, then crashed in an event known as the Schism, and now it’s in the rebuilding stage. Electronic communication is highly monitored to prevent another disaster.
But don’t worry -- there’re a lot of hot guys running around, which makes everything okay.
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