Apis Teicher
Wahoo Morris by Craig A Taillefer
Apis Teicher reviews Craig A Taillefer’s Wahoo Morris, a webcomic about a struggling music group that deftly avoids the cliches of such a story and also injects an intriguing dose of magical realism into the mix.
The Sinner Dragon's Gilda Rimessi
Gilda "Sans Souci" Rimessi is the author of The Sinner Dragon, a popular fantasy-based webcomic that has appeared online since 2001. She successfully transcends the boundaries of gender and language to appeal to a large devoted audience. Redefining the roles of sexuality and its place within webcomics, Rimessi creates a tantalizing mix that continues to draw in the fans.
Alpha Shade by Christopher and Joseph Brudlos
"The latest Flash Player is required to view this site properly"
The title page of Alpha Shade should be read like a warning marker to the unwary, letting the potential reader know what they may find within the home of Christopher and Joseph Brudlos' tag-team foray into the steampunk genre. Still fairly new – having launched only this past July – Alpha Shade is a unique mix of traditional manga cobbled together through the creative use of (Flash) technology.
Cox and Forkum by John Cox and Allan Forkum, reviewed by Apis Teicher
Presumably when one is looking into webcomic reviews, one expects to hear about… well, webcomics. Cox & Forkum is something that might fit the definition for a webcomic, and yet strictly speaking, it isn't one.
Avalon by Josh Phillips, reviewed by Apis Teicher
In Arthurian legend, Avalon was the enchanted island were King Arthur was taken when mortally wounded after his last battle – a place to heal his wounds in the hands of faerie beings, and eventually return. Josh Phillips's Avalon is a fitting tribute to the name. When describing Avalon, Phillips tells the reader: "This is the story of the students of Avalon High School.
Faux Pas by R&M Creative Endeavours, reviewed by Apis Teicher
It has become more or less a given that when delving into the myriad meanings of 'independence' one is usually bombarded with images of the heroic, the sublime, or the groundbreaking. How does one become a groundbreaker though? More and more, it seems that we take it as a given that to do groundbreaking work one must appeal to angst-ridden, apocalyptic visions. However, there are some who take quite the opposite approach; in the recent influx of 'altered realities' scenarios, they are going against what has become mainstream, and taking a stand for Cute.



