Submitted by Rebelsun on April 9, 2004 - 10:18
The succes of WITCH prompts me to ask this: What makes comics like WITCH popular, as in global wide? Is it compelling characters, complex stories, or just some good advertising?
What is about popular comics that appeal a lot of their readers?
Submitted by Xaviar Xerexes on March 20, 2004 - 22:14
Submitted by Erik Melander on March 18, 2004 - 12:22
In his latest news post on penny-arcade.com Gabe announced that he is about to become a dad in the near future.
In about six months Kara and I are going to have a brand new little gamer running around the house..
Online, there are almost no entry barriers to the reporting and punditry market. With the advent of free blogging software, practically anyone can set up a site to report on any subject.
Submitted by Xaviar Xerexes on February 21, 2004 - 22:44
Damonk wrote a feature on the Comixpedia Approach To Reviewing Webcomics this month. None of this is really "new" to the staff, he's been telling us this since we started (even me - I have reviewed one webcomic for Comixpedia). Things did work out rather well though - we had this "Comixpedia/Webcomicsland" theme set for our one year anniversary issue before we had any idea that January's reviews would set off a lot of fans of two webcomics in particular.
"Campbell Campbell Campbell!" the thread screamed at me, flaring a red "angry" face at the top of the message board.
It was late. I was tired and sleep-deprived, and we had just officially begun the War on Terror, but I tried to steel myself for whatever the message might have to say. I tried, but not hard enough.
"I would have thought that the last story would have been enough to get him to put down the pen forever. I guess not."
Submitted by Xaviar Xerexes on January 19, 2004 - 00:22
In week 3 of our January issue, Damonk interviews the creator of Bob and George, Chris Furniss investigates the genre and giants of gaming webcomics; we review Ko Fight Club by Russ Williams and Penny Arcade by Gabe and Tycho; Damonk tackles the fine art of online argument; and Otis Frampton delivers the latest installment of the Art & Narrative column.
Stickler and Hat-trick, in association with Comixpedia presentâ€¦
Stickler and Hat-trick at the Keyboard
This week, they review PENNY ARCADE, created by Gabe and Tycho!
( Tonight's show is sponsored by Bigger than Lifeâ„¢ Prunes. Enhance the size of your after-dieting effects today with new and improved expanding prunes!)
Stickler: Welcome to a new year of At the Keyboard!
Hat-Trick: This week we're taking a look at one of the biggest and most successful webcomics out there, Penny Arcade, created by Tycho and Gabe, which updates on M-W-F schedule.
S: Well, let's just get this out of the way. PA is a great webcomic. When we were asked by Mr. Editor who lives under our couch to review Penny Arcade, I was a little nervousâ€¦
HT: We volunteered, dumbass. Thanks!
The mere mention of video games often evokes images of a solitary white ball bouncing between two vertically moving white paddles, with that distinctive Pong sound. Maybe it evokes images of a large gorilla hurling barrels at unsuspecting Italian men instead. No matter what you think of when you think video games, it is undeniable that games as a whole have affected our culture over the last 20 years. In the late 1970s, games like Pong revolutionized arcades, and in the 1980s, Nintendo revolutionized our living rooms with Super Mario Bros. Our generation grew up with names like Atari, Nintendo and Sega. The culture of video games has boomed in the past 5 years with the recent console wars between Microsoft, Nintendo, and Sony. With the increase of video game fans came an increase in people writing and drawing about their favorite video hobby: enter Gaming Webcomics, a genre that is not so easily classified. What are Gaming Webcomics, what are they all about, and where are they going?
Submitted by Xaviar Xerexes on January 13, 2004 - 12:21