Submitted by Scott Story on July 14, 2009 - 21:19
I pulled this from Warren Ellisâ€™ blog.Â Ellis is a bit of a hero to me, and this article is particularly well conceived:
Submitted by Delos on June 26, 2009 - 09:00
All this just from last Friday until Wednesdayâ€¦my hat is off to all you comics folk. You work hard and keep yourselves busyâ€¦
Submitted by Xaviar Xerexes on June 25, 2009 - 09:02
Some quick updates for today -- probably no more posts from me until next week though (check out the talk posts for more from the ComixTalk community). Here's an idea that caught my eye this AM -- a graphic novel reading group. Sponsored by the DC area bookstore Politics and Prose it will meet the fourth Wednesday of each month. There are a lot of book reading clubs -- how many include, let alone focus on graphic novels? Do any publishers include book club guides for their graphic novels? (I've seen similar stuff for books).
Another article on Longbox - the announced "itunes for comics" service/software. Not a bad overview of the possibilities here, although a key difference between music and comics is that it seems iTunes rode the success of the iPod. I can't imagine iTunes becoming as dominant as it is without the tight linkage Apple created to the iPod. Longbox isn't going to have that advantage. On the other hand if Longbox can do deal with many, many major publishers of comics than it still might have a fighting chance (assuming it's a great piece of software with a really good customer experience). (h/t Scott McCloud)
Justify My Hype
Daily Cross Hatch has a great comic from Raina Telgemeier -- the first in a series called Subway Stories.
Submitted by Delos on June 19, 2009 - 09:00
I’m sure that you’ve all heard that Cap America is back from the dead, so here are a few things that are a little further under the radar…
Submitted by El Santo on June 9, 2009 - 01:00
I mentioned Drew Weing on this blog before. I gushed over his work on the somewhat experimental “Pup” (reviewed here). I was enamored by how he pushed the boundaries of the internet browser to augment the themes of his individual strips. You might say that he put the “can” in “infinite canvas”! (Groan. That’s right, I groaned preemptively for you.)
However, I understand if those strips come off as a bit gimmicky. Being goofy with the medium does not mean it’s any good, right? Rest assured, though, Mr. Weing’s traditional artistics skills are, in fact, mad and crunk. Perhaps even fly. They’re reason enough to give his webcomics a good look. Today, on The Webcomic Overlook, let’s check out one of his more standard comics: the more conventionally paced (yet still novel) Set To Sea.
I mean, it’s a story of a soulful giant and his adventures on a rickety sailing vessel. What’s not to like? Plus, you might want to stick around later as I get my techie on to ask another question: how do webcomics look on the small screen, e.g. the iPod Touch and the Samsung Glide? Go on and feel free to persecute me for my lack of technical knowledge!
Submitted by Xaviar Xerexes on June 8, 2009 - 21:55
Submitted by Xaviar Xerexes on June 4, 2009 - 13:09
Brian McFadden's new collection of snarky-topical politics-to-pop culture comic Big Fat Whale in print is out -- pick up your copy of Fun Stuff for Dum-Dums AND David Willis' Roomies!: Or How I Learned to Stop Worrying and Love the Beer is now in stock - so get to clicking and buying!
The online magazine Narrative is interested in graphic art submissions (they mean comics!) for which they offer to pay in real money. No experience with them -- if anyone has had anything published with them please let us all know how it went.
Submitted by El Santo on June 3, 2009 - 05:00
Scott McCloud popularized the term “infinite canvas.” In a nutshell, the very nature of internet browsers means that comics aren’t limited dimensionally like they are on the printed page. Very few webcomic artists take Scott up on that challenge. Most still look like they’re in a conventional format, perhaps because the artist is think ahead as to when the strips will be collected in book form.
Plus, if you go by McCloud’s examples, it can get pretty disorienting.
That doesn’t mean that there haven’t been some successful experiments. One of the best examples of the “infinite canvas” I’ve had the pleasure to run into is Drew Weing’s incredibly attractive “Pup.”
Submitted by Jason Thibault on May 27, 2009 - 02:26
Weekly Arts, Comix and Media round up for May 27th, 2009
by Jason Thibault
Itâ€™s been another busy week on the internets. A lot of stuff going on in the comics industry with the convention season upon us. A lot going on in the social media space as well, just cuz there always is.
Submitted by Delos on May 26, 2009 - 09:00
Lots of art biz stuff from ArtPatient.com:
- Daryl Cagle says we should all self-syndicate our comics out.
- And to do that, some would suggest we write out our scripts. This can be a little intimidating because we tend to think visually not in words but here’s one fun, creative way to write out your script in a way we’d find easy to imitate. You may also want to read this article which reviews some comic scripting software. Please also note that Comic Life is not a scripting program but is TOTALLY AWESOME and may be a huge time saver for you. The word balloon features (by themselves) more than justify the price, in my opinion. Never mind trying out all those photoshop tail tricks or creating balloons by hand.
- A handy reference to reading a printer’s spec sheet, first pointed out to me by Journalista in this post.
- And maybe you want to build yourself a lightbox. As it so happens, I have a couple of decent windows, so I’ll save the $15, if you don’t mind.
- But say you’re looking toward the future when people will be able to send each other customized versions of your comic’s video in a greeting card. What?!? Do I sound crazy to you? Err, crazier than normal?
- Maybe not so crazy is Comics Worth Reading’s suggestion on a couple of books about breaking into the comic business.
- And Scott McCloud talks about Neil Cohn’s use of science to prove McCloud’s theories about how we recognize cartoon faces and icons. This is pretty late breaking stuff but it makes sense to me that the brain gets the point quicker when a face is more iconified (basic cartoony features.) That’s what brains do - they take huge amounts of data, simplify the structures and boil the data down to its need-to-know essence. Why do I think that’s a big deal? If we understand how the brain processes images and icons, we can add that as a technique in our comic creating toolbox. We can make comics that have improved, gut reaction effects on the reader as they progress through the story. Say that we learned that square shaped eyes in smily faces usually makes viewers ‘read’ anger while triangles ‘read’ as crazy-happy. Then we’d better be able to have our characters emote simply by squaring off their eyes.