Online, there are almost no entry barriers to the reporting and punditry market. With the advent of free blogging software, practically anyone can set up a site to report on any subject.
What is a Comixpedia feature?It might be easier to explain what it's NOT.It's not an interview, although experts and other relevant people might be consulted and quoted.
Everyone's got an opinion on whether something's good or something sucks. Be it literature, movies, steak tartar (tofu tartar if you're vegetarian), video games, wine, webcomics, or even video games based on a webcomic about wine, someone's going to give some sort of opinion on it, whether you like it or not.
In a world where personal lucre is limited and so many products and services are pricy luxuries, one cannot just blindly purchase items and hope for the best. Even going to see a movie is an expensive investment, and most people can't afford to plop a Ten-spot on something they're going to sleep through.
Enter the Reviewer, a useful time and money saver, the (sometimes self-appointed) voice of the common consumer.
I've been creating webcomics since 1998. During that time, I've seen the rise of the Livejournal, blogs, forums, guestbooks and chat/tagboards (I had a Livejournal BEFORE they became popular). I've also heard many concerns coming from other webcartoonists about feedback. Instant feedback and detailed feedback. For the budding web cartoonist, this seems the main priority (second only to begging for donations, but that's another rant). Of course, everyone WANTS feedback. It's nice to know that when you're 'speaking', someone is 'listening'.
"Campbell Campbell Campbell!" the thread screamed at me, flaring a red "angry" face at the top of the message board.
It was late. I was tired and sleep-deprived, and we had just officially begun the War on Terror, but I tried to steel myself for whatever the message might have to say. I tried, but not hard enough.
"I would have thought that the last story would have been enough to get him to put down the pen forever. I guess not."
The drill is pretty simple. Here's a comic, here's a rant, here's a button, and here's a plea: "Vote for my comic on such-and-such a top list!" Little context is provided, but one is bound and determined to show support as requested. One clicks, one votes. Then, one is confronted by a list of other comics which have all, presumably, asked for the same thing.
Let's face it: business has not been good in the comics industry during the last decade or so. However, despite this, there has been a swelling of diversification amongst genres, creators, and publishers, and maybe even a little upswing in the public's perception of comics. And, there is plenty of talent around too â€“ arguably more than there has ever been. This summer, Scott McCloud quipped, "I'd be willing to debate that there is more talent now concentrated in people named 'Jason' than there were talented people in the entire industry when I entered it twenty years ago." So, if the industry now has a great deal of talent, diversity, and freedom of expression, why are things still only so-so for its status and prosperity?
The mere mention of video games often evokes images of a solitary white ball bouncing between two vertically moving white paddles, with that distinctive Pong sound. Maybe it evokes images of a large gorilla hurling barrels at unsuspecting Italian men instead. No matter what you think of when you think video games, it is undeniable that games as a whole have affected our culture over the last 20 years. In the late 1970s, games like Pong revolutionized arcades, and in the 1980s, Nintendo revolutionized our living rooms with Super Mario Bros. Our generation grew up with names like Atari, Nintendo and Sega. The culture of video games has boomed in the past 5 years with the recent console wars between Microsoft, Nintendo, and Sony. With the increase of video game fans came an increase in people writing and drawing about their favorite video hobby: enter Gaming Webcomics, a genre that is not so easily classified. What are Gaming Webcomics, what are they all about, and where are they going?
If you look up the definition of sprite in a dictionary, you'll probably see an entry that tells you that a sprite is a spirit, fairy or elfish-type person. If you google it, you'll find references to a form of upper-atmosphere lightning discharge being researched by people all over the world, references to a classic Australian car, references to various pieces of software and, of course, references to the soft drink.
So you might not quite understand when someone starts talking about "sprite comics".
2003 was a pretty scary year. Whether you agree with it or not, war is a pretty terrifying thing. We lost another space shuttle, another crew, and – in a bad case of déjà vu – followed a flurry of finger-pointing in the aftermath.