If Your Comic Isn't Popular In A Year Will It Ever Be?
Submitted by Xaviar Xerexes on January 6, 2006 - 13:16
I'm going to copy and paste in some stuff from a monster thread on the old boards that was inspired by the webcomic equivalent of "knowing when to hold 'em and knowing when to fold 'em."
Quote:
Just something I've been thinking about lately. It seems like all of the giants of the webcomic world reached a decent size (10,000+ readers) within their first year. So instead of telling newbies to be persistant, should we be telling them to give it a year, then try something else?
Quote:
If you are in this just for readers and money, I would be one to tell you you shouldn't even wait a year before stopping, but not because I'm Indie Rock Pete. Webcomic success stories are so seldom, you know, and maybe they happened to those guys because they didn't care about it at all, and did what they do primarily for fun and love. But I understand what your question is, and to answer it in a proper way, I get the feeling some people on Keenspot didn't have 10.000 daily visits during their first year (Sortelli, McBean although he's not on Keenspot but Keentoons). Yet they made it, if you ignore the fact that they can't still make a living on the amount of money they make.
jamiecotc wrote:
I quit my day job and COTC in under 10,000. I also have an extra comic as subscription only. Incidently, COTC's uniques continue to rise after nearly six years. Of course, COTC only updates 3 days a week and if you add the uniques per comic, then it is over 10,000. Go figure.
DJ_Coffman wrote:
You gotta love what you do first and just have fun with it and not worry TOO much about turning a buck.. you know? It's all about SUPPLY and DEMAND. -- You'll know things are popular when people start asking you for stickers or shirts of whatever it is you're drawing, and you suddenly go-- "How am I going to afford to make that?" -- then you start thinking numbers.... and you can build slowly. I've seen so many people just come on the scene and say -- HERE'S MY BOOK! BUY BUY BUY!--- and then they're down when no one buys it, or sales and traffic are down. Make something YOU love and Make something people HAVE to talk about.... thats a good thing to keep in mind.
Townie wrote:
As someone who's observed webcomics a couple of years, I'd say the hypothesis of this thread is inaccurate. The big names everyone flocks to these days when they think of success didn't start out as big as they are now. Most of them have been doing it for 6-7 years. How many of us even knew webcomics existed before 2000? In the short time I've been reading them, I've seen tiny strips get popular and I've seen huge sites dry up. You can't go judging success by all the PVPs and PAs out there. That's like judging American business by all the McDonalds and the Nikes.
bigcheesepress wrote:
William brings up the "unserved audience" point. It is true there are lots of gamer, manga, etc comics out there. How do they survive? They have a subculture that venerates the internet and uses it frequently. The love people have for the subculture spawns more comics about it, and also is set up for sharing info about it.
KrazyKrow wrote:
I beleive CAD actually had around 30,000 readers daily at the one year point. Errant Story has been at around 10,000 readers a day since it started, thanks to Poe's previous comic. I don't know the numbers for Megatokyo, but they got linked from PvP pretty early in their run. It'd be easier to objectively discuss this if everyone had an Extreme Tracker link on their page. I'm almost tempted to log in to Alexa and research a random sampling of comics and whip up some pretty scatter plots and R values, but then I remember how lazy I am. There are a few examples to the contrary, but I still think for the most part it's possible to predict the long-term growth in readership of a webcomic by the growth in its early stages.




Somewhere the Old Thread Exists
by Xaviar Xerexes - 11/26/2006 - 14:20
I created this thread when I thought it wouldn't be possible to save the really old threads. As it turns out when we moved to Drupal I was (although the Drupal move created other problems b/c some of the PHPBB2 codes wreck havoc with the theme system here). Anyhow - good thread - some of the comments might be out of order b/c it was pretty mangled, still I did my best to clean it up.
A year later and alongside our recent most read posts this is still interesting stuff to read.
____
Xaviar Xerexes
Mad, Bad and Dangerous to Gnaw.
I run this place! Tip the piano player on the way out.
More quotes: (it was a
by Xaviar Xerexes - 01/06/2006 - 13:26
More quotes: (it was a huuuge thread!)
I run this place! Tip the piano player on the way out.
by Fenris - 01/06/2006 - 13:33
Sometimes it takes a year to figure out what you're doing.
Sometimes it takes four. *cough*
I think you can still become popular after X years. A lot of comics fly under the radar for a long time for whatever reasons. I mean, I'm finally getting my first semi-official review that isn't in a blog or forum post, and I've been doing this for awhile.
The comics that got big the quickest were the gamer comics. And as gamer comic creators tend to like other gamer comics, they tend to link each other which encouraged the growth of even more gamer comics. Now, other comics are surging somewhat to fill niches of interest from other readers as webcomics become more popular. So there's always a chance that comics that have been unnoticed for a year or more will start garnering attention.
You also have to keep in mind that there are so many different circles of webcomics, and some comics that we've never heard of are still very popular. as the community comes together more, perhaps the pooled readership will help unearth new gems, or discover gems that have been there all along.
by spargs - 01/06/2006 - 14:16
Xerexes, Xerexes - ripping open old wounds!
I think if you started a webcomic a year ago you would have been at the bottom of the list of thousands upon thousands of webcomics, so to even to be more than a tiny blip means you've had to rise above at least oh, I don't know, 3500 comics.
A notable example at the moment is "The Noob", which really catapulted to success in one year under these conditions. My guess is a combination of nous, determination and luck is required for this kind of immediate success.
I wouldn't despair after just one year. One year is just getting started!
[url=http://www.digi-comic.com][img]http://www.digi-comic.com/images/dcLilLink.gif[/img][/url]
"Fenris" wrote: Sometimes
by J-Sun - 01/06/2006 - 15:01
[url=http://www.cybertropolis.com/comics/index.html][img]http://www.cybertropolis.com/downloads/banners/cyber366x50.gif[/img][/url]
by jdalton - 01/06/2006 - 15:35
There is such a thing as a "sinking ship" syndrome. If you spend too many years doing the same old story/characters/comic you are unlikely to improve your skills as much as if you stopped and tried something new. And amazing skills are the closest thing to a sure way to achieve success (ie: there is no sure way).
I am sure that whatever comic I do next is going to be much, much better than my current one. In one year a new comic would be much more likely to achieve some higher level of success. Having said that, I'm not planning on quitting my current comic after the nearly two years of relative unsuccess I've had. Because it's not finished yet and I'm tired of not finishing comics. Not finishing anything ever is the closest thing to a sure way to achieve failure.
Jonathon Dalton
A Mad Tea-Party
by Tim Demeter - 01/06/2006 - 16:04
Just yesterday I was debating expression vs business in terms of comics and just how, as a creator, you should view your audience/popularity.
I was busting my friend's chops for not updating and he said, "I do it for expression, you do it for business. Leave me alone." (not an exact quote-but close)
I tend to think that mindset of "I'm an artist and can't be troubled with a schedule or marketing strategies" can be very self-destructive. I don't think just because I read books on e-commerce and online marketing that means I'm cranking out Garfield. It's just that I want my artwork to be seen.
I guess my point is, if your comic is unpopular, the first thing you should look at is are you reaching for success, or are you waiting for it to reach you?
Because it can be a LONG-ass wait.
Tim Demeter
does a bunch of neato stuff.
Clickwheel
GraphicSmash
Bustout Odds
"timdemeter" wrote: I
by The William G - 01/06/2006 - 16:48
by Tim Demeter - 01/06/2006 - 17:19
That's really the question, ain't it?
There's no quantifiable answer for it either, and IT should be a personal decision. I think it's safe to assume we'd all like to be sleeping on a big pile of ill-gotten money, but I, at least, find that setting a goal at time is the best way to go. For example, when I started out I wanted an audience. So I did what I needed to to get it. Then I wanted to get the whole operation to the point where it wasn't a money pit and I did that, now I'm working towards getting things in the black. Clearly I'm working towards monetary goals, as my end game would be to quit my job, but I can't think about that day to day or I'll go crazy, because it's just not something that will happen overnight. This same idea applies if you're not after financial success but want to rock the perception of what a comic is to it's very core, or whatever your happy ending may be.
Whatever your measure of success is, I say keep it reasonable, be it page views or dollars or whatever. Then once you achieve THAT goal, you'll be all the more motivated to get going on the next one.
I've seen too many people come out the gate and say "I'm going to draw Spider-Man, or get my strip syndicated, for a living and be a rockstar in the comics world." Then they burn out when that doesn't happen right away.
If your measure of success is too high, then all your little successes will feel like failures and then you're missing half the fun of the ride.
This has been self-esteem corner, by Comixpedia.
Tim Demeter
does a bunch of neato stuff.
Clickwheel
GraphicSmash
Bustout Odds
by YIRMUMAH - 01/06/2006 - 17:28
I don't think it's complicated at all. I guess it's fun to think about for people who really care about comics, or those who are jealous over other people's successes...
it's very simple though.
Put something out that you love to do. And let people know it exists, maybe advertise it a little-- and keep it regular if you want to try to build an audience. If the people show up, and especially if they come back, it's out of your hands. You can't fabricate that success or carbon copy it.
I'd tell people, hell, if they're sick of doing whatever it is, and they don't have an audience, sure, try something else. Don't force it. But if you like what you're doing, pay no mind to the talk, and just keep putting out the best things you can that make you happy.
How Do You Know You're Working On the Right Project?
by Xaviar Xerexes - 01/06/2006 - 17:43
I run this place! Tip the piano player on the way out.
"YIRMUMAH" wrote: I guess
by The William G - 01/07/2006 - 07:07
"TWG" wrote: Who has the
by Fenris - 01/07/2006 - 09:45
"TWG" wrote:
by YIRMUMAH - 01/07/2006 - 09:45
by Townie - 01/07/2006 - 11:29
Long post - read at your own peril. You've been warned.
We had a thread on the Blanklabel forum about plugging once. I mentioned how there were free ways of getting the word out by being active in the community in forums and blogs. Sure enough, somebody mentioned that that didn't work because they were too busy to post in forums, that sig links were a waste of time, and that the BLC guys should take up the task of spreading traffic to those who don't have any. I should mention that the reply was the only post this person has made and that he never included a link back to his own work he was so desperate to have looked at.
The point I'm trying to make is that people view popularity the wrong way. New comics come along and they set unachievable goals for themselves, then act all disappointed because they didn't get big. A lot of the "bigger" guys still worry about gaining/keeping readers. That's something that's become more obvious to me as I've stuck around. You'll hear creators in podcasts, on panels, in their newsposts, and they'll talk about how everybody thinks they're so big and, if they only give that one magic link back to some underappreciated site, they could share the wealth. If only it really worked that way. It's not easy to get noticed and to stand out these days. If you're a gamer comic starting out today you're not going to instantly be as big as Penny Arcade. Why? We have PA and a million clones like them already. When they started they were the gamer comic out there. They stood out and captured that audience.
People shouldn't expect success instantly. They need to be realistic. That works twofold. If you're honestly trying something new and enjoying the hell out of your comic, then forget what anybody says, you're a success for just getting it out there. But if you have bills to pay and seriously want to make a living at it, then you need to buckle down and reconsider what's not working. It's silly for any other business to blame the consumers for not making them profitable. Some stuff just doesn't catch on and you have to learn to let it go.
- Ben
by Fenris - 01/07/2006 - 11:37
I don't believe that anyone owes the rest of the community those magic links that you mentioned. I certainly don't think that Penny-Arcade or PvP or whoever owes me a link because I've been doing this X amount of years, or they're so big, or whatever. I think it's up to you to create your own traffic, though there's nothing wrong with increasing the awareness of your creation... within reason.
Myself, I try to link at least one webcomic with every newspost I do. I don't do it because I feel like I owe people something, I do it because one of my goals this year is to support the webcomic community better than I have in the past. For some webcomics, it's just a case of helping them find the right audience to help them achieve success. If I can aid in that process, all the better.
by YIRMUMAH - 01/07/2006 - 12:11
I had a link from Penny Arcade once and it toally brought me new readers and my steady numbers climbed a little and stayed that way. So, there is some truth to that and I really appreciate ANYONE linking my stuff up if they like it.
If someone were to ask me about links and that, I'd say find similar comics that fit your own style or current readership and go that route. Spending 30 bucks to advertise on Punks and Nerds brought me a ton of extra traffic, and it was a hell of a deal.
by LineItemVito - 01/07/2006 - 14:32
All interesting points of views. But if one is trying to make a profitable go at it but the comic just isn't, *ahem*, good enough... then how would the creator know? What criteria, feedback, review, hit status, etc. would be reliable and sufficient to let the creator know? There are plenty of webcomics I see whose creators are fervent and active but their work just doesn't cut it and without some intervention won't ever (I think. In my opinion.)
Take my own cartoon, Line Item Vito, for instance. I started it not expecting anything or wanting anything except the pleasure of creating it. I barely knew anything abou the webcomic community. In the past 14 months it hasn't always been a joy to create, and I've soldiered on out of a personal commitment to stay on schedule. Most times though I'm still having some fun. BUT I'm really ready for my 'toon to be more, well, "Professional" and "Popular" and "Well Known" and "Profitable". I think the toon has plateaued by those measures. Where/How could I possibly get the help and feedback I need to go to that next level? Who would tell me (or any webcomic creator) that their work just isn't good enough? (I had a handful of helpful Weviews at BuzzComix.com, but I believe I need more.)
A cry for help from the wilderness.
Anyway, to bring this back to the thread: "one year" and "popularity" aren't reasonable criteria all by themselves.
--
Vote Vito: Line Item Vito
by Kiba - 01/07/2006 - 14:41
Remember:
"Beatuy is in the eye of the beholder"
I think it sometime hard to know if your comics is good or not. For example, I like some comics but lot of people hate the comic I read.
"YIRMUMAH" wrote: Dude, I
by The William G - 01/07/2006 - 15:12
by Fabricari - 01/07/2006 - 16:03
Popular is relative to what you think is a big enough audiance to merit continue making your comic. Having an audiance is important. Despite that I still think you need to really love what you're doing, first. You shouldn't make a comic just for your readers, and not for yourself. You need to set personal goals - like wrapping up a graphic novel - or improving your art - ones that you can measure and accomplish realistically. Those victories can be enough to keep you going another year.
Steve "Fabricari" Harrison
by Townie - 01/07/2006 - 16:56
The problem, as Kurtz pointed out in the old thread, is that some people keep trying to flog a dead horse, even if said horse never won any races to begin with. Say you yourself love your strip. It's near and dear to you. But you believe you're destined to be a cartoonist and quit your day job. That's fine if you've got a following. But if you get hardly any traffic at all, it's time to rethink and come up with a concept people will want to keep coming back to
- Ben
"TWG" wrote: If a creator
by jdalton - 01/07/2006 - 17:38
Jonathon Dalton
A Mad Tea-Party
by LineItemVito - 01/07/2006 - 20:27
These are excellent suggestions.
I don't know that I feel trapped by my comic per se. More, I would like to achieve a higher degree of professional success: visual, writing, profitibility, readership. Yet where to turn to improve?
If this were another artistic pursuit -- music, painting, acting -- there are hundreds of schools and mentors and private teachers where one could go for more training.
If this were another business pursuit -- small business, corporate, amway -- there are organizations and consultants to go to (and hire) to help make the company more profitable.
But where does the lonely webcartoonist (or any cartoonist) go?
Maybe it's just a tired Saturday today and I just need a good night's sleep to be re-energized.
--
Vote Vito: Line Item Vito
by Brad Hawkins - 01/08/2006 - 00:56
Good Lord, I hope there's still a possibility of becoming popular after a year. Monkey Law has been going (off and on) for four years now, and the combination of the off-and-on part and admittedly really poor art the first year or so combined to keep readership really, really low. Lower, in fact, than that of many of the strips whose creators I see complaining in these forums. :)
So I keep plugging away, doing what I can. I've improved the art tenfold, I think... the consistency is also there now... no more month-long hiatuses and missed updates. I'm pouring money into advertising (like the one over on the right -- it's a monkey holding booze and condoms, people! Come on!) and I'm determined to scratch and crawl my way out of the basement.
I tell you, though, the big obstacle -- the thing that really gets you thinking about quitting and trying something else, is not the disappointing numbers in whatever log you look at. Numbers are numbers. They go up, they go down. It's the response of the audience, or lack thereof. With my site the silence is nearly deafening. OK, so I got 80 unique visitors yesterday. Did any of them actually read the damn thing, or just see that it was some black-and-white nonsense involving monkeys and leave? I tell you, I'd gladly take 80 visitors a day if I knew that each one of them really gave a fuck about my work over 30,000 anonymous blips on a log page.
That said, I am making it my goal in the first half of the year to finally edge my comic up past 100 unique visitors a day. And I should say that if everyone who's posted on this topic became a regular reader of Monkey Law, I would achieve that goal. :D
Whoring aside, though, I will address the suggestion that has been bandied around that if what you're trying isn't working out for you, you should think about scrapping it and trying something new. That's all well and good for people with talent, but some of us have only one trick in us and that's it. Please, be more sensitive.
"monkeyangst" wrote: Good
by Xaviar Xerexes - 01/08/2006 - 01:15
I run this place! Tip the piano player on the way out.
shinin' your turd
by fatbottoms - 01/08/2006 - 02:30
the question is, "how the hell can you be objective about your own work?"
artists of any type are the most delusional people on the planet...
i think returning visitors are the only true way to test whether you have a turd on your hand...
the revelation i'd like to be enlightened with is , what sort of percentage of returning visitors would it require to be considered non fecal matter?
i'm getting a little over 10% of visitors who are counted as returns.
i realize that's not all-star stats, but would you consider that a successful comic?
i would love to hear what other people's stats are...
i don't know if i need to change my shorts, but it's startin' to stink around here...
by rabbitpie - 01/08/2006 - 03:44
Hm, something I don't think anyone else mentioned... Should we take into account the archive size after a year? This is really important for complicated, plot based comics. Say, if there are 300 strips in the archive and if a reader doesn't read at least most of them she wouldn't get what strip 301 is about, she'd be less likely to start reading. Now this isn't a problem (as much) for great and/or established comics, or comics that are gag a day, but in the case of plot-heavy stuff it'd be harder for a good (but unpopular) established strip to gain a new following than a newer strip.
That is all in theory... mostly from a reader's point of view. Anyone with actual experience and/or numbers to back it up or refute it?
Read Seventh Draft!
by LGraf - 01/08/2006 - 04:06
Wow, monkeyangst...you pretty much reflect exactly the same position I'm in with my comic project. I've been around for four years this past Dec. 31st, but due to my inability to keep a schedule and too many hiatus/delays, our readership is probably ten to fifteen people at best.
But yes, YES, the problem for me is mainly the lack of response. I've gotten grouchy and angsty on the comic's LJ, finally venting how I feel. It helps and some of the readers will comment and at least let me know they're there, just quietly waiting for the next comic story.
Being a slow artist with a case of performance anxiety doesn't help either. :roll:
I know I should advertise, that it should help...but I have a problem with that. I don't feel we have enough comic in the archives to make it worthwhile...it feels too much like a baiting with hollow bait.
Then again, I think we make readers' heads hurt because we use both comic and written stories for our project.
Ah well.
Anyhow, just had to say that you're not the only one to have that experience, monkeyangst.
--L.G.Twilight Agency: my frustration, my insanity... http://twilightagency.com
"monkeyangst" wrote: I
by LineItemVito - 01/08/2006 - 09:52
--
Vote Vito: Line Item Vito
Re: shinin' your turd
by YIRMUMAH - 01/08/2006 - 11:33
by Greg Carter - 01/08/2006 - 11:49
At the risk of depressing everyone further, does your stats package check for robots such as Google, Yahoo, MSN, or the hundreds of others out there? And/or have you even checked the raw logs to see how many are hitting your sites? If you are going to obsess over stats you should make sure there are actually eyeballs attached to that IP.
One of my favorite quotes is from Thomas Pynchon in Gravity's Rainbow: If you torture the numbers enough they will tell you anything.
I quit worrying about having an active readership. As long as it's being read. Every now and then I get email but conventions are where I actually meet people and talk about the comic. Fortunately there are several in and around Atlanta. It's very cool giving someone a card and/or selling them a mini-comic and having them come back the next day telling you how much they like it. Especially if you get someone who will also tell you what didn't click for them. You know they're not just trying to blow smoke up your ass. I have some friends and family that will tell me their honest opinion about what I'm doing to help keep my ego in check.
I know a lot needs fixin' and I'm constantly working on it. As long as the readers keep growing I figure I'm heading in somewhat the right direction. I'm in no hurry.
Edited to add: I use AWSTATS for my numbers.
Greg Carter - Abandon: First Vampire - Online Graphic Novel
by YIRMUMAH - 01/08/2006 - 13:27
Most quality stat counters filter out automatic crawling bots.
I know the built in Dreamhost stats do. Not sure what they're using. Also, Google Analytics is a great free tracker as well... it has all sorts of bells and whistles.
"GregC" wrote: I use
by LineItemVito - 01/08/2006 - 13:41
--
Vote Vito: Line Item Vito
"GregC" wrote: AWSTATS
by Greg Carter - 01/08/2006 - 18:23
Greg Carter - Abandon: First Vampire - Online Graphic Novel
by The William G - 01/09/2006 - 00:16
I freely admit to being a site stats junkie. All of them pie charts, and numbers, and graphs, and the challenge of figuring out what it all means, and how it translates into eyeballs and trends. Cool.
My host doesnt provide Unique IPs but I have noticed a couple of interesting trends in my just over two months old website:
1- From Wednesday through Saturday I'm sending out over 1000 pages a day. Sunday through Tuesday, little over half that.
2- My index page is the most viewed page (duh), but aside from that, the second most requested page IS the latest Bang Barstal update. Which means people are reading it. Again: Duh
3- But, two thirds of my traffic is for my archives. So either It's About Girls is just so good that people read it again and again, or right now I'm still gaining new readers who are deciding if they plan to return or not.
4- I think a number of them may be, because so far, the start of December and January have seen HUGE traffic spikes. Like three times the normal. I'm assuming that people are coming back once a month because Bang updates weekly and they want more than one page to read.
I think I remember Ghastly saying he had something similar going on, but I may be misremembering.
5- Most of my refering traffic comes from Newsarama.com. Followed by both Comixpedias, and then the Dumbrella boards. Newsarama's referers are about 60% of them.
6- The majority of my readers live in the USA and use Road Runner for their internet. A small but noticable minority of them live in Korea and Japan.
7- Overall traffic is increasing slowly in spurts. But as I said, it's only a two month old site and far too early to say anything definite about traffic.