Strip News 2-16-9
Submitted by Delos on February 16, 2009 - 09:00
Hereâ€™s more comic stuff that caught my eyeâ€¦
- Letâ€™s see, Ugly Hill is ending soon, Casey and Scotty will soon return to a regular posting schedule and you will now be able to get Marooned minicomics, along with some hints about potentially going to a graphic novel format.
- After you check out the Trugglemat, hereâ€™s the latest top fifty from Amazon and Farscape #2 sells out - it will require a second printing. Webcomic Overlook reviews Sam & Lilah and CBR keeps an eye on Hannibal Goes to Rome while Storming The Tower looks at Atomic Robo. Â And whoâ€™s up for their standard comic enema?
- Itâ€™s nice when we have some upstanding folks to look at in webcomics, isnâ€™t it?
- Neil Gaiman says not to be afraid of the Kindle II and Donna Barr is wondering if anyone has tried comics out on the first Kindle. Â Peter Laird is interviewed here, Norm Feuti here and Dave Coverly of Speed Bump is interviewed (courtesy of Daily Cartoonist) and I read something especially interesting in that one. He says the following:â€Sometimes, you feel like youâ€™re drawing these things and throwing them into a black holeâ€¦Itâ€™s every week, you churn them out and every week you start all over again. Any kind of feedback â€” even negative feedback â€” is great. Just so you know somebodyâ€™s reading it.â€ Somehow, I had always imagined that these artists who create strips for papers would be aggressively confident in their ability. As a side note, something else that intrigued me was how a reporter from a paper in upstate New York chose to interview a comic creator in Michigan. Why that comic in particular?
- Kleefeld offers some insight as to where heâ€™s been and John K brings us some advice on character facial construction. And please tell me youâ€™ve already seen Spurgeonâ€™s dissecting of Diamondâ€™s policy shift.
- I am always saying that when you communicate, you have to know your audience. Say what attracts people to video games is really about control and competence rather than whatever the superficial point of the game is. Then when we do something like try to make our comic sites more interactive, what we need to do is provide some way for the readers to control the experience. More importantly, perhaps, is to find a way for them to accomplish something while they are visiting our sites. Some comics might lend themselves to certain kinds of things, like mini games for action comics. The possibilities are almost limitless.
- I posit that a good use for comics is preparing the mind to analyze deeper things. If you require proof, here you go. Â Further, you can always do something new. Hereâ€™s proof of that, as well.
- Sometimes there are things I find that I just cannot absorb in one reading. This Comic Grammar article is one of those resources. And hereâ€™s a discussion about comedy in comics along with advice on eight things not to do if you want to break into comics.
- Can your comic qualify for the Webcomic Beacon Webcomic Awards?
- This isnâ€™t comics, but it applies to comics and other forms of entertainment. For example, reviews may overlook what you want, so donâ€™t let a review sell you off.
- Say you had a comic that would benefit from being exposed to 110,000 new potential viewers. I donâ€™t have the spare cash for such an endeavor but maybe you do. Assuming you gain 1% of them as new readers, it would work out to a cost of $1 each which isnâ€™t too bad. Maybe someday one of our comic sites will appear in the top 500 internet sites.
- Finally, hereâ€™s a discussion about the future of comics. The final comment mentions that the situation when comic stores were coming to the fore is much like todayâ€™s tough times. Interesting.
These are mostly things that I bookmarked to include in the last Strip News, so now Iâ€™m caught up again. Perhaps itâ€™s a good thing thereâ€™s so much to see that I canâ€™t fit them all snugly into one post.