What Did I Learn? Evil, Inc.
Submitted by Delos on September 30, 2009 - 09:00
Evil, Inc. by Brad J. Guigar is a black and white comic about supervillains who have given up the daily pastimes of robbery and extortion for a different kind of villainy. Actually, it’s only black and white up until this storyline about the New Headquarters. The style of coloring and shadowing makes it more dramatic, which is more in line with the kind of supervillain comic that it is.
From the website:
“Evil Inc. is about a corporation run by and for super-villains. Join the CEO (Chief Evil Officer) Evil Atom, a Silver-Age-villain-turned-businessman; Lightning Lady, a recovering supervillainess; Dr. Haynus, a brain-in-a-jar symbiotically joined to a puppy dog; and the rest of the employees who give a new meaning to ‘punching in’ for the day.”
It also gets a little taller at that point, which gives it a little more room. In comparison, it felt a little cramped before (although you wouldn’t recognize it while just looking at the b&w’s.) The characters are drawn a little closer in the panels and you get to enjoy their differences a little more.
There are also little super-heroish touches, like the ‘personnel files.’ These offer the standard details, such as real names, origin, powers and the like. The CEO of Evil, Inc. has trapdoors for eliminating people he wants to get rid of. They even have monologing workshops for being a better evil villain. Plus, they have a snazzy Public Relations department that sidelines in marketing. I found it very amusing.
The storylines are humorous and run for a week or two with each comic having its own punchline. The stories don’t last too long, which helps keep you interested in what’s happening next and keeps the jokes from getting stale. Plus, they cover topics from slice of life, business, school and more – all through a super hero filter. This gives them a different spin than you’ll get anywhere else.
That brings me to what is really the key about Evil, Inc. It’s fun superhero humor, but it gives you that little something more when it takes things to the next level. The handiest example is one comic where you see a super-men’s room, a super-gal’s room with a villainess walking out. She’s looking askance at the next door, which shows an alien-octopus sort of symbol. The alien-needs-a-bathroom joke is funny but what takes it over the top is that it was included as a consequence of the theme. If aliens came to earth as super beings, the next logical step would be a need for alien bathrooms, right?
What did I learn?
If you want to color your comic, what style of colors will you use? Will you use shadows and if so, will they promote the theme of the comic? Do the jokes and stories fit that theme, too? How else can you push your comic’s theme? Sample what Evil, Inc. can do to for you.