How to Cut Corners to Meet Deadlines
Submitted by Fabricari on March 16, 2006 - 16:02
xmung wrote:
This was mentioned in a different thread and I thought it'd make a good topic on it's own. What do you do to shave off drawing time when the hour's getting late and you need to get that comic rolled out on time? Talking head's is a classic, yet effective trick. Some folks are pretty good at recycling their old art (copy/paste?). My biggest cheat trick is to spot fill areas with black. I'm constantly bringing the camera in to avoid perspective and background details. Sillouettes work well, too. And it never hurts to fill up space with word balloons. You can always have the character tell you what's happening, instead of drawing it. For example, draw a shocked expression as the character says, "Dude, you really didn't need to smash that poor mook's skull in like that, and how'm I suppose to get that stain out of the carpet? Now I'll never get my deposit back."
it really depends on the amount of detail in a page (notably, the number of different characters i gotta draw) - but usually it can take 4-5 hours for a drawn/ fully coloured/ web ready page. and that's if i'm lucky. these days i try to include at least one panel per page that has a close-up of a character's face cos that helps cut down on the drawing time overall.




Re: How to cut corners to meet our deadlines.
by rabbitpie - 01/11/2006 - 15:25
Read Seventh Draft!
by rezo - 01/11/2006 - 15:27
Large areas of black and smaller panel counts are the basics, I think. A large area of black is about the same leaving the space empty as far as time goes, but the image looks more complete and the pages come out balanced.
I don't use computers for any of my art, so I don't get to cut and paste, but anyways, a smaller panel count is similar to that. Whatever detail level you work with, the less panels on a page, the better, for the most part. A large panel focusing only on a character or action(ie: no/ or a simple BG) can always be done quickly and fit in with the rest of the pages.
My main thing is to keep my pencils simple. Whether I'm drawing a detailed page or a really simple page, I try not to spend more than 20 minutes on the pencils and do all of the real drawing when I ink. For simple stuff it doesn't matter, but for the detailed stuff it cuts a few hours out of each page.
<a xhref="http://www.kiwisbybeat.com" target=blank>Kiwis by beat!</a>
by Tim Demeter - 01/11/2006 - 16:09
I've shaved a lot of time out lately by just sketching my backgrounds instead of doing tight renderings. I scan the sketches and them up in illustrator. Far from the most inventive thing ever, but I pencil/ink my characters and this removes the inking step from the equations for backgrounds so it helps. I also save any backgrounds or elements done in Illustrator that will be reoccurring or I think I made use again down the line and keep them in kind of stock library, so when I need it again, I just pop open the AI file and adjust it to fit the new panel.
Tim Demeter
does a bunch of neato stuff.
Clickwheel
GraphicSmash
Bustout Odds
by Brad Hawkins - 01/11/2006 - 17:07
My most common corner-cutting measures are:
- The old "establishing shot - closeup" technique. In the first panel, I show a background, but zoom the camera in a little so I don't have to draw it again. That way, there's still a sense of place, but I don't have to draw the background again.
- I'm experimenting with resuable backgrounds, but that hasn't made it into my strip yet.
- Copy and paste! Like in my most recent strip. If the characters aren't going to be moving or doing much, then why not reuse the same drawing?
- Worst-case scenario: Stripcreator.com. I have been known to use this resource in dire emergencies. :oops:
by LGraf - 01/11/2006 - 20:29
Bleh...I've tried cutting corners but it's so very hard for me to do that. Lately, I've been trying to go without backgrounds or with minimal ones. It's helped, but I still feel guilty for it. :roll:
I'm hopeless. :D
--L.G.Twilight Agency: my frustration, my insanity... http://twilightagency.com
by Uncle Ghastly - 01/11/2006 - 23:11
The most popular way to cut corners. No inks, no colours, and if you don't make a deadline you just get some guy to draw stick figures with MS Paint.
by Fabricari - 01/11/2006 - 23:56
Steve "Fabricari" Harrison
by Uncle Ghastly - 01/12/2006 - 00:01
by EricMillikin - 01/12/2006 - 04:29
I'm all for efficiency -- finding ways to reach your artistic vision faster -- but why would you be "cutting corners"? Quality beats quantity everytime. If the shit's not right, just wave good-bye at your self-imposed deadline and get the shit right.
It's not like we're Indian filmmakers who feel compelled to attempt suicide if the release of their movie is delayed, are we?
I mean, this is webcomics, what are they going to do to us if we miss a deadline -- fire us from webcomics? I've been trying to get fired from webcomics for years, and it's not that easy.
--------------------------
Fetus-X is the greatest comic in the world.
by The William G - 01/12/2006 - 07:15
This is all true. And we'll always have the gag strips giving us the latest memes to fill in the gaps anyway, so no worries. The public is well served.
by Uncle Ghastly - 01/12/2006 - 09:25
by Fabricari - 01/12/2006 - 10:23
Steve "Fabricari" Harrison
by Tim Demeter - 01/12/2006 - 11:13
It' a fine line, this.
There's definitely a difference between increasing efficiency by way of trickery, and actually cutting corners, which is not a term I really like.
At the end of the day, I tend to agree with Eric, when it's right it's done. Realizing when it's right, or as right as it's going to get, is the real trick though. Otherwise you can end up working on a single strip/page forever, and you really don't want that either, because, for me at least, I find when I over-work a single project it gets really stiff, and all the problems I tried to fix get replaced by worse, more subtle ones.
Tim Demeter
does a bunch of neato stuff.
Clickwheel
GraphicSmash
Bustout Odds
by The William G - 01/12/2006 - 11:51
by spargs - 01/12/2006 - 12:18
It's all a balance.
More updates means more people come back to your site, which makes you happy, but means you have to sometimes compromise your work, which makes you unhappy.
Not compromising your work makes you happy, but means you sometimes have to miss updates, which means less people will come back to your site, which makes you unhappy.
So, basically, you can't win - unless you give up webcomics entirely, but that will make you REALLY unhappy.
The best idea is to figure out the optimum number of comics you can realistically crank out a week at a quality you are happy with and stick to that schedule. VGCats is only once a week, but does very well for itself. Copper is once a month.
[url=http://www.digi-comic.com][img]http://www.digi-comic.com/images/dcLilLink.gif[/img][/url]
by Gianna - 01/12/2006 - 13:06
My updates take very different amounts of time to draw, some have 4 panels, some have 8, some have very detailed background and others just a couple of guys talking in a room, and so on.
My solution (since I have no backlog and no time) is to use a status bar (I'll try to link it below):
It doesn't make readers inordinately happy, but at least it means that they always have a fair idea of where I am with drawing the next episode. I complement it with blog comments on the work in progress and such.
Trying to keep a fixed schedule was really hard because of time constraints, I was about to get burnout (imagine coming home on a Thursday after a long week, 8 hours at work, 2 hours at the gym and thinking, "oh damn, I have to finish the update for tomorrow, I'll have to stay up until 3am again" - it kept happening to me all the time and I felt that my hobby was becoming my enemy).
--------
Gianna Masetti
thenoobcomic.com
by Fenris - 01/12/2006 - 14:06
That's the second time I've seen this term.... what's with "tracing"? Is this a term that people use because of something like, say, a Wacom? Or are some people actually tracing?
Or is saying "drawing" or "penciling" just not cool anymore?
by KrazyKrow - 01/12/2006 - 14:58
Heh, I used to be real bad at the extreme-close-up-cop-out back in the Krakow 2.0 days, I like to think I've improved some since then :)
I've made a point of stopping myself from re-using panels.
To save time, I only draw backgrounds in about half the panels of a page. The other ones I fill in with a gradiant.
If I'm stuck colouring the comic the night before it's due, I might get a little lazy with the shading.
by EricMillikin - 01/12/2006 - 16:15
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Fetus-X is the greatest comic in the world.
Re: How to cut corners to meet our deadlines.
by J-Sun - 01/12/2006 - 17:09
CHANGE the deadline.
;)
###
Hey Gianna - I definitely like the "Status Bar" Approch
8)
[url=http://www.cybertropolis.com/comics/index.html][img]http://www.cybertropolis.com/downloads/banners/cyber366x50.gif[/img][/url]
by Greg Carter - 01/12/2006 - 17:34
There are two sides to this webcomic coin: entertainment and art. Some people lean more one way than the other and if you'd rather have a bigger audience than better art that's a valid choice. It's all a matter of what your goal is for your comic.
I trade off going back and doing endless revisions for finishing a page and posting it. Because I have a teeny tiny audience and am growing it regular updating is very important, but so is putting out the best page I can. It has to be a certain level before I will let go of it. I haven't missed an update in a long time, and there are only a very few pages that have a bit of art that bugs me. And I'll fix them before I do a big print collection. They're not so bad that it's hurting the comic I don't think - it's that perfectionist trade-off thing. Everyone draws the line, so to speak, at a different spot.
Edited to add: I also try to work a couple of weeks in advance so I can spend extra time on a page here and there if it needs it. That makes a BIG difference.
Greg Carter - Abandon: First Vampire - Online Graphic Novel
by rezo - 01/12/2006 - 17:37
I've completely changed my stance on the matter, and therfore, couldn't disagree more. (Respectfully, of course.) Quantity beats quality. Hands down.
You can find yourself getting obsessed with perfection, and you'll never finish a page.
"Not cutting corners" is not synonymous with "being obsessed with perfection in your art." Deciding to work with a simpler style is not the same as cutting corners.
also:
People read crappy 22 page comics all of the time - some just to look at the pictures. If he spent a year on it and actually worked about 30-40 hours on each page I don't see why he'd be unable to get plenty of people to stop by just to say "oh, pretty" with just a little pushing.
<a xhref="http://www.kiwisbybeat.com" target=blank>Kiwis by beat!</a>
by Uncle Ghastly - 01/12/2006 - 17:42
by Tim Demeter - 01/12/2006 - 18:01
Tim Demeter
does a bunch of neato stuff.
Clickwheel
GraphicSmash
Bustout Odds
by Fabricari - 01/12/2006 - 18:33
Who couldn't resist responding to such a passionate post...
Steve "Fabricari" Harrison
by Fabricari - 01/12/2006 - 18:40
Steve "Fabricari" Harrison
by Fenris - 01/12/2006 - 18:42
by rezo - 01/12/2006 - 20:10
<a xhref="http://www.kiwisbybeat.com" target=blank>Kiwis by beat!</a>
by EricMillikin - 01/12/2006 - 23:33
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Fetus-X is the greatest comic in the world.
by The William G - 01/12/2006 - 23:34
by Katie Sekelsky - 01/13/2006 - 00:04
If I worked on my comics until I was fully happy with them, I would never post anything. Deadlines are my way of telling myself when to stop picking out things that could be made better and post the damn thing. (actually, that's not totally true, as I'm trying to work a week ahead of schedule, but there's still imaginary deadlines i set for myself hidden in there)
-reva-
http://www.thinksynch.com
by EricMillikin - 01/13/2006 - 00:27
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Fetus-X is the greatest comic in the world.
by The William G - 01/13/2006 - 00:39
My friend, you're totally ignoring the highschool-like nature of webcomics.
Much like how having a car is the key to getting laid in highschool, having your gradient-fill-for-backgrounds masterpiece out daily will get you any highschool girl at the con you want.
Ho ho ho ho... I joke of course.
Girls don't go to cons.
HA! Zing #2!
I kid, I kid. Cuz I love you all.
by lord_nuke - 01/13/2006 - 00:40
it all depends on what level of quality you are happy with, and what level of quality your fans will be happy with. And given that most artists are their own worst critics, the fans will usually be satisfied with a product of lower quality than the artist themself.
That said, there are times I've reshot entire issues a dozen times over to get it right. And there are times I've had to put up a blurry image to meet a deadline (Curse my shaky camera hands)
And when I'm doing photoshop details, I can sometimes bang my head on my desk for days and still not achieve my desired result.
by Fabricari - 01/13/2006 - 01:13
Hunh. And all this time I thought we make comics so people will read them. Presumptuous me.
Steve "Fabricari" Harrison
by Uncle Ghastly - 01/13/2006 - 01:41
by Uncle Ghastly - 01/13/2006 - 01:43
by adamwhitenoise - 01/13/2006 - 01:45
I'm not sure that this needs to be seen as "Quality v. Quantity." More than anything, consistency is key: consistency in the quality of the work, and consistency in how much work is released how often. "Cutting corners" to keep a deadline preserves consistency of schedule at the expense of consistency of quality. That's a tricky juggling act, but one that does get a little easier with time and experience.
Also, while we can all agree on the question of quantity, since it can be measured objectively, nobody can come up with the Final Word on just what "quality" is supposed to be. For every guy holding up an Alex Ross as the consumate artistic genius, there will be at least a few deranged grubby drunks in the back (like, ahem, me) holding up Gary Panter as the exact same thing. Your mileage may vary.
As for the value of regular updates, if you like telling stories to your friends, regular updates are essential, simply as a courtesy. They may be your friends but they will not wait forever to hear what happens next.
Hey, speaking of schedules... how's that next strip coming, Fabs? Don't we update today? No pressure or anything...heh.
Adam White
www.fabricari.com
www.webcomicsnation.com/syndicate/mojo/series.php
by rezo - 01/13/2006 - 02:50
<a xhref="http://www.kiwisbybeat.com" target=blank>Kiwis by beat!</a>
by EricMillikin - 01/13/2006 - 03:02
--------------------------
Fetus-X is the greatest comic in the world.
by Fabricari - 01/13/2006 - 03:34
Steve "Fabricari" Harrison
by adamwhitenoise - 01/13/2006 - 03:52
How very appropriate... heh. Looks fine, man.
I notice that Saint McKay has been invoked. There was a guy who certainly knew from both quantity and quality. He didn't just walk the fine line, he practically drew it. The strip cartoonists of the golden age were treated like celebrities, and rightly so. They had to be consistently great under the pressures of absolutely punishing deadlines. If I remember correctly, McKay basically died at the drawing table. Before he got famous with Little Nemo, he had a vaudeville act in which he would draw in front of the audience at lightning speed... I guess the closest we have to the likes of him today is Sergio Aragones, a comics hero in his own right.
On the opposite side of the spectrum, probably the pinnacle of "I'm WORKING on it!" would be Dave Stevens. Brilliant artist working at glacial speed. Sometimes, the leviathan rises slowly, friends.
by Gianna - 01/13/2006 - 08:05
--------
Gianna Masetti
thenoobcomic.com
by The William G - 01/13/2006 - 10:00
by Greg Carter - 01/13/2006 - 12:03
Greg Carter - Abandon: First Vampire - Online Graphic Novel
by Halley - 02/15/2006 - 23:27
Everytime i do a talking heads strip or use the same artwork in more then one panal I just feel so bad about myself... >_<
I really shouldn't... but I con't help it :oops:
_________________
by Joe Zabel - 02/16/2006 - 13:57
My sympathies are very much with Eric M. on this issue. But there is this to be said. It seems there are two kinds of successful cartoonists on the internet.
1) Artists who produce quality work that people are just wild about, and will follow enthusiastically no matter what the update schedule is. Derek Kirk Kim is a good example of this kind of artist. Kazu Kibuishi is another (though his monthly schedule is fairly reliable.)
2) Artists whose appeal is tied pretty closely with their update schedule. They tend to have looser drawing and writing styles. Their work might not be canon-quality, but their fans have enormous enthusiasm for it. If their fans perceive that the artist is cutting corners, they love them even more!
It's no use expecting artists from one group to cross over to the other group. They probably can't. And as much as I wish there were more artists in the first group, the fact is, it takes rare talent and rare perseverence to enter their august company.
In any case, having both kinds of artists, and many in between, is what makes the internet such a rich and varied source of comics.
by rezo - 02/16/2006 - 18:35
The problem is that work ethic was confused with quality in this topic. Copper isn't a month's worth of work. It could probably be much better if the comic made full use of the time between updates as well. Some things can only be done with a lot of time devoted to them. However, as a comic that is updated once a month it is good enough to maintain a following. Not because of a vague broad concept of "doing your best!" , but because of the capabilities of the artist. There are people that try harder for longer times and aren't capable of making what he does. And there are those that are capable of doing it casually.
On the other hand, if he stepped back from other obligations and worked on Copper more often and say... made one each week, he would probably have a larger following with no real reason for there to be a loss in quality other than him having trouble coming up with 4 ideas for it in a month instead of 1... and I have trouble seeing that being a problem. The benefits of updating often aren't lost just because he doesn't need to do it. Likewise, its hard to say that a strip that has a huge following would have no one reading it if they updated less often. The fact that people appreciate their strip has already been proven. The degree to which people appreciate the strips as well. It's hard to imagine why those people would think less of the strip's quality should it simply update at a slower rate(and perhaps be a bit better because of it?).But I don't think its fair to say their appeal is tied closely to their update schedule. We want the strips we like to update more often, but we like them for being good strips.
<a xhref="http://www.kiwisbybeat.com" target=blank>Kiwis by beat!</a>
by Fabricari - 02/17/2006 - 11:35
You know, I told myself I wouldn't post again in this thread, but the point I was making completely got missed.
I'm NOT saying that cutting corners and reducing your art to crap is right for everyone, or even right at all.
This thread was started with the premise that you have a deadline - what do you do to meet that deadline? This was NOT a thread about how to make the best webcomic you can.
I used general terms such as "quality" and "quantity" because there is a direct corrolation. If you spend half the time on a page, there's a very good chance that the art will be rougher or elements left out. Hey, maybe you're the exception that proves the rule - your rougher art is more appealing than the stuff you took days to toil over. I saw that in William G's daily panel project recently.
Just as Copper is an exception to the rule. If I took a month for a page, I still wouldn't be able to create something as beautiful, nor would it be popular. I'm just not that talented. Nor lucky.
It just so happens that for the past year I've worked on a project where I've set a goal to finish a graphic novel in as short a time as possible. It's something I'm enthusiastic about, and I've noticed a spike in readership that I hadn't seen before. This is an experiment, and these are simply observations of it.
Next year I'll probably go back to focusing more on slow, steady, quality pages - who knows. To be honest, there are several days that I look back on a rushed page with disdain, because it stands out like a sore thumb. But I also look back on the quantity of pages with a small feeling of accomplishment.
I realize this is an unpopular stance, but it's not an attack on how you make your comic. It's just something I've been experimenting with for my own. And I'm sharing.
Steve "Fabricari" Harrison
by Aleph - 02/17/2006 - 12:07
I don't think you were attacking anybody. I can't make a deadline, it's not within my power because there are factors beyond my control. I realize that people say, update regularly or die, but with the spread of RSS it just isn't as much of a problem as it used to be. I used to try to cut every corner possible to make a brutal deadline, and it killed the art so dead I can barely look at it-- so I just left that behind a long time ago.
Certain readers will always demand a deadline and get unhappy if you can't give them one. If they're your audience, then yeah, that's important. There's nothing wrong with discussing methods and aims to cut those corners in smart ways to avoid burning yourself out trying to meet your schedule. Thumbs up to that, because it's a lot better than cutting those corners with no triage that takes care of what's really important.