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Tim Schafer's advice: From games to comics.

From Kotaku.com:

  • Characters should be wish fulfillment. This doesn't mean they can't be goofy, or nerdy, or losers. There are lots of ways to make characters that are fun to play. Guybrush might not be a badass, but he always has a comeback.

  • Create supporting NPCs (or supporting characters) as you would the ideal road trip buddies. Making them annoying, offputting, needlessly stupid or generally hateful and then sticking the player with them through the whole game is just sadistic.
  • Write the PC (main character) as you would a character in a movie, a character that a good actor would jump at playing.
  • Backstory. Making up pasts for every single one of your characters, big ones or not, makes it insanely easy to imbue them with neat little traits by pulling from the past you've created.
  • Steal stuff, but steal it right. Steal stuff from life, especially. From your own life, from your friends', from crazy things hobos tell you on the street. And steal stuff from other fiction, but don't steal the surface junk. Steal what makes good things good. So if you're stealing from GTA, stealing the hookers and mobsters and violence is missing the point. Steal the fun, the open-ended gameplay, the facetious attitudes.

Do you think Tim's advice is applicable to webcomics?

If you're doing humor, then

If you're doing humor, then wish fulfillment is a bad way to create main characters. They can be good for foils, but weaknesses and failures are what make humor.

"Ideal road trip buddies" can be a good way to create supporting characters, but then again, sadism can be funny.

The last three, of course they're good ideas. But that's because they're not RPG rules. RPG stole them from storytelling.

It sorta sounds like a good idea.

[quote=BoxJam]

If you're doing humor, then wish fulfillment is a bad way to create main characters. They can be good for foils, but weaknesses and failures are what make humor.

[/quote]

 

It sorta sounds like a good idea. We can imbue main characters with flaws, weaknesses & foibles, and yet have them do something unexpected. Asterix, for example is short & hairy, yet manage to take on a huge Roman legion, with wit, cunning, magic potion, and if all else fails, his buddy Obelix. Or Super Mario, also short, & hairy, yet he manages to get a girl, a Princess that is.

I am a game developer. The

I am a game developer.

 

Almost all the points if not all are applicable to me

 

But I do not know if it is applicable to webcomics since I never made a webcomic.