Reading what sounds like at its core is an iteration on general disagreements between comics for art sake and comics that have found a successful business model reminds me of print comics' version of the same thing, actually.Business versus art has not been, and anyone is free to provide proof of the opposite, a big topic in webcomics. There is Scott Mccloud of course, who has spent a lot of time experimenting with form and also advocates systems for charging for content. But besides that, it was not until The Webcomic Examiner that webcomics as an artform really became a phrase that started to go around. And it had a mixed reception. It would appear that some, many even, do not like to have what they are doing labeled "art." Entertainment yes, but art no.
There's probably an argument to be made that the on-line comics community is developing at an accelerated pace when compared to print comics the same way rap music sped through the various stages the rock and roll music business went through, but it would take someone much more knowledgeable than myself to make it stick.If this is really the case, there are some interesting implications. To begin with, we are not nearly as innovative and original as we think we are, something that is perhaps true no matter what. Second, are we doomed to repeat the mistakes of print comics, whatever those may be? And if we are speeding through the stages of print comics, what is the next one we'll get to? It is interesting to try to find similar events between print and web comics, the first one that comes to mind is formation of Blank Label Comics, webcomics' own Image.
[...]the BitPass experiment was a conclusive and absolute failure. It failed on such a tremendous level that I was surprised when we discovered new and previously unimagined ways in which it could have failed. It failed so badly that we actually lost money.The sale of two 17-page comics, 25 cents each, made a total of $53.25 or 213 purchases of the comics. But Rosenberg went even further, claiming that Bitpass had a negative effect on their other lines of merchandise:
The real hurdle is not the cost, but the difficulty in convincing you to initiate the transaction. This is one of the reasons why BitPass fails -- it does not usually lower the hurdle enough to overcome people's resistance to spending money. But when it does 'succeed', when people want to participate so badly that they are willing to fund an account with $3 to purchase $0.25 worth of product, it provides the user with a commercial experience at an extremely low price point. Instead of spending $18 on a t-shirt, they are spending a quarter.Rosenberg acknowledges that the experiment was not a properly conducted scientific one and that the idea of the detrimental effect cannot be proven from the data gathered. The fact remains that the data supplied by Goats is pretty much all we have to go on when assessing Bitpass, even though it has been in operation for some time now.
Contrary to what some are saying, micropayments are a mammoth success and an undeniable bonanza of income on the web. The only problem is, the micropayment system that has succeeded is the one built into Apple's ipod. As for Bitpass, the picture isn't so clear. I'm no financial analyst, but if you look at the Bitpass site's own news page, you see only a couple of articles from this year, and none of them are very impressive.But why is iTunes a glorious success and what would it take for micropayments to become a viable alternative? An argument can be made that iTunes and Bitpass have very different perspectives. When audio files became small enough to be easily moved around, while still maintaining quality, consumers wanted to be able to purchase and download them over the Internet. In other words, the music store micropayment scheme was consumer-driven. Consumers wanted to download single music tracks and were willing to pay for it. Comics using Bitpass, on the other hand, is an idea originating from the producers, i.e. "I have digital content that I want to charge for." The webcomic micropayment advocates are trying to create a market that does not exist and, it would appear, the consumers do not wish to use.
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