Tom Stackpole does the experimental and innovative Invisible Forces for PV Comics and at his own site, bonedancer.com has published such innovative works as Talking Drunk Driver Blues, and the The Diptheria Plague. His newest work at his own site is Jake Dyson's Big Move.
Stackpole took a few minutes out a hectic schedule for an interview with Comixpedia's Al Schroeder.
Looking back on 2004, it's worth noting the changes, or lack thereof, that the year brought to the ever-fluctuating world of webcomics. Keenspot and ModernTales continued to expand and branch into other areas. The fully independent webcomic remains with us. New webcomics appeared, and many of the same have already vanished. A few of the old standbys have come close to retirement, as some cartoonists have had to rely increasingly on reader support to keep their strips alive.
What better way to explore the limits of the webcomic form then with a webcomic? Miguel Estruego takes us through an exploration of experimental webcomics.
Submitted by Daniel Goodbrey on November 2, 2004 - 09:48
E-merl.com has updated for the month of November with the release of The Formalist, a brand new hypercomic short story about the nature of... stuff.
"Who is The Formalist? Where did he come from? Where did he go? How did he get in there and how will he get out again?"
All these questions and less may (or may not) be answered within.
In the first part of this essay, I discussed the ways in which the comic industry is pervaded by aristocratic structures that prohibit a vast diversification and democratization of publishing, content, and production. In this section, I will turn to examine the democratic structures that work against these existing hierarchies.
My latest graphic book with author Thom Hartmann, We the People, focuses on the pervasive influence that mega-corporations have on American government, and now I would like to look at a similar situation in comics.
Submitted by A.Leal on September 21, 2004 - 00:02
Michael Roberts' Perl generated webcomic Toonbots has returned, in a manner of speaking, after a grueling nine month hiatus.
Submitted by Dedos on July 27, 2004 - 18:17
When Scott McCloud tries to explain Understanding Comics to people, he invariably gets asked if it is a "how-to" book because the overview "[a] comic book about comics that explains the inner workings of the medium and examines many aspects of visual communication along the way" may not resonate with too many people not already interested in the inner workings of comics.
Since the release of his first book, McCloud has kept busy in the lecture circuit, with seminars and workshops on comics & technology and the art of comics storytelling. These visual lectures have culminated in a new book, Making Comics, his answer to the "how-to" manual for creating comics.
In my last article, I wrote about the problems facing the designation of the "comics medium as art," and the value of changing that conception to one viewing the "comics medium as a language" – visual language (VL).
Submitted by Joey Manley on May 6, 2004 - 23:08
Inspired by a debate in a talkaboutcomics.com thread (Read the original thread) about which medium is denser, in terms of storytelling-by-the-inch -- prose or comics -- I've issued the following challenge to cartoonists on my blog. It's strictly for fun. If anybody wants to play:
A Challenge to Cartoonists
Draw a comic which adapts the following paragraph (click read more for the paragraph), the first paragraph of a classic novel from American literature. The entry must be no more than one standard-sized comics page. It must contain no words. The winner will be the comic that manages to get the most information from this paragraph illustrated clearly, and bdo so in an aesthetically pleasing, entertaining manner.