"But I've never been strictly on one end of a writer/artist partnership, and I kind of like it that way. It's sort of like having a kitchen full of specialized chefs, and then one chef quits and the soup has to go on indefinite hiatus, disappointing all of the customers who came regularly for soup. Then maybe you get another soup chef, but people have already found another place to eat by then, you know?But what about those people who do want to corrupt their vision? Or writers who can't draw? Artists who have trouble coming up with good stories? Do they want to work in the soup kitchen?
That's not the sort of kitchen where I'd want to work."
"My first collaboration was on a John Henry adaptation for a college magazine, with a now-successful webcartoonist – let's call him "Garry Winogrand." Garry's a great guy these days, and in his defence, I can't have been easy to work with back then – the words "control freak" probably apply.If you're going to take the plunge, flexibility is key, as Shaenon Garrity demonstrates in her working with several different people in her entirely too many comics to list. Even with the same writer, the approach differs with each artist and Garrity's experience is very typical of the norm:
Still, he successfully dodged all my efforts to find out how his work was going until deadline, and then presented me with four pages which used a couple of LINES and the basic subject matter from my script. What's more, Garry insisted that his name be removed from the finished work. The story ran as "JOHN
HENRY – Concept by T Campbell." So apparently I'm 145 years old."
"I've worked on various webcomics as a writer, and artist, and a writer/artist. I've also played around with different approaches to collaboration. For Trunktown, Tom Hart and I brainstormed for a number of weeks about the comic, and then I sketched thumbnail strips for him to draw. For Li'l Mell, I sent rough but basically complete thumbnails to Vera Brosgol, and later Bill Mudron, who turned them into fantastic finished pages and occasionally let me know when a page Just Wasn't Funny. For More Fun, I type out written scripts, which Bob Stevenson then draws.There is the matter of who has the easier job when duties are split between writing and art. Aric Campling of HOSERS puts it simply: "Lev is the writer, and I am the artist. I consider myself as having the hard job. He thinks my job is harder, too. Since we agree on that, it makes our collaboration easier."
Collaboration has its pluses and minuses. On one hand, you have to sacrifice a certain amount of control and accept that the finished product will not totally reflect your "vision," but will instead represent a hybrid of ideas. I couldn't give up that control for some of my comics, like Narbonic. But with other projects, the collaborative effort can result in a richer work. With Trunktown, in particular, I feel like Tom Hart and I achieved a gestalt that was completely distinct from the work either of us could produce alone. I also love seeing different artists' interpretations of characters and situations I create."
"I was cruisin' through Atlanta one night and a fine young redhead stopped me on a street corner and said she'd draw me a good time. The benefit to these relationships, of course, is that I get to slack off. If all I've gotta do is write, I'm easy street. Plus, if all I'm focusing on is the script, it tends to improve the quality of it somewhat. Also, you might get an artist that isn't just better than you, but can actually improve your writing with some kind of artistic flair that you wouldn't have thought of yourself, be it a facial expression or some body language. The disadvantage is having to wait for your collaborator and you might get impatient, whether you're an artist waiting for a script or a writer waiting to see your dream visualized. And my relationship with my collaborator is COMPLETELY INNOCENT. Really. Frank. Don't hurt me. (But seriously, Megs, call me. But don't tell Frank - he thinks our relationship is completely innocent. Shhhh...) But I kid. Megs is just one of my bestest friends. (With BENEFITS. Okay, maybe not.)"I told you I was going to paint him as a scoundrel.
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Comments
Re: Webcomics Are From Uranus
The only thing I agree with is that you sometimes need a second brain to step back from your work for you and keep you from making that dreadful mistake you think is a good idea.
For me, I see the artist/ editor relationship as giving us better results than a team effort as far as the art of comics is concerned. Team efforts can be interesting, and sometimes it can work brilliantly (Watchmen) but more often or not, you're stuck with a Marvel-esqe committee comic.
I think that if you have the ability to write and draw, there's really no need for a scond person.
Re: Webcomics Are From Uranus
I couldn't disagree more! All of my own work is collaborative, and I wouldn't have it any other way. If I were to devote myself to the single-creator method, the result would not only be poorly drawn comics, but poorly written ones as well--since I would be restricted to writing only those situations that I could draw. Working with a partner is empowering--I can write whatever I like, and know that the final result will be far closer to my actual vision than if I had tried to do the whole thing by myself.
Besides which, I don't see why this stigma against collaboration exists within comics when it's completely accepted in so many other artforms. Should all films be one man shows? Should all stage plays? Should all music? Were the great composers inherently hobbled because they allowed their music to be played by orchestras, rather than trying to play every instrument themselves?
The major result of this stigma is simply that a great many talented writers are producing badly drawn comics, while a great many talented artists are producing badly written comics. The fact is, with a rare few exceptions, most people are better at one than they are at the other, and the more time they devote to mastering their stronger talent, the less time they'll have to improve on the weaker.
If the majority of team efforts have resulted in Marvel-esque committee comics, it's precisely because the current environment teaches creators that you're only allowed to work in partnerships if your intent is to produce Marvel-esque committe comics. If we could only kill that stigma, if we could create an environment that was supportive of those talented artists and writers getting together and honing their individual strengths, then the number of truly impressive comics being produced would increase exponentially.
Re: Webcomics Are From Uranus
You like me because I'm a scoundrel - there aren't enough scoundrels in your life.
Re: Webcomics Are From Uranus
I see myself as a very harsh critic of my own work, hopefully I'm not "too full of myself" that I "need (emphasis mine) outside influence." However, I approached each of them because I knew what they, in particular, could add to my artistic vision.
We're spinning a simple "gee-gosh" pulp yarn, so yeah, I could have written it myself. But Paul Daly adds some nice historical layers and some fun pulp jokes that I never would have thought of. By the same token, I could color the strip as well as most webcomics are colored, but I'm nowhere near the ability level of Chad Fidler.
Even though I'm final arbiter on the material (like a television showrunner), I rarely alter much in the scripts and have asked for one change from Chad over the last two years. I do feel like my "creative vision" is being served. Because of the talent level of my co-creators, and the creative spark generated by our synergy, I'm fortunate that my creative vision has changed, as each of these two co-creators have added their own "voice" to the mix.
Like jazz, the total is greater than the sum of the parts. My collaborators raise the bar with their contributions and hopefully I do the same for them. Granted, it's within the context of a specialization, but I feel that my grasp of figure drawing, incorporating figures into backgrounds, brushwork, all-around-draughtmanship and more have grown due to the constant challenge of outdoing what we've previously done.
I realize that not all collaborations are like that and that I'm truly fortunate to be a part of it.
--Steve
Re: Webcomics Are From Uranus
Doing it all myself is an act of desperation. An act of desperation that gives me all kinds of DIY indie cred, but still.
I'd love to collaborate with someone, but so far no luck finding them. All my writer friends are more interested in doing their own stuff (or they are even more slackerly than I am), and asking strangers is... um... it would be harder to establish the necessary level of simpatico...
The benefits to collaboration are clear enough: better editing, probably tighter writing & art, and faster output (due to my competitive nature). Oh well.
-

Ben Bittner
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