How to Make Action Move, Part One by T Campbell
My muscles tensed. A cold sweat broke over my brow. The next few minutes would be do or die.
"So long story short," said Joey Manley, "You want to edit this thing?"
Since I started editing Graphic Smash, and even before, I’ve seen a lot of action, from "widescreen" superhero epics to old-fashioned 1930s-ish serials to Matrixesque cyberpunk to melees between talking rats and wombats. I’ve seen a lot of great action.
And honestly—I’ve seen a lot of bad action. Cartoonists sometimes rush into things, when that should be the action star’s job. So let’s puzzle this out a bit. What makes good action pulse and throb? Continue Reading
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