Through the Looking Back Glass by Erik Melander

In February, there were some interesting developments in the business of webcomics. 360ep (Bill Jemas' new "content licensing" company) signed the creators of two webcomics (Danielle Corsetto, Takeshi Miyazawa and Arthur Dela Cruz) to contracts, although no one, including Corsetto, seems to know just what exactly 360ep is supposed to do. Another webcomic creator, Rich Burlew of The Order Of The Stick, quit his day job to make comics his career. Also Scott Kurtz's PvP returned to the pages of PC Gamer.

In March, Comixpedia is looking at action-oriented webcomics. Graphic Smash, a subscription site featuring action-oriented webcomics, recently announced the addition of three more webcomics to its lineup. Are creators better off publishing their work at a subscription site? What's the action like working for Graphic Smash? Continue Reading

Interactive Comics? by Neil Cohn

Sometimes, when people hear my proposal that the "comics medium" is literally a visual language (VL), I receive a response of disbelief stating something like, "What, do you expect people to carry around little pads of paper so they can 'talk' in comic form?" Statements like this bring up an important aspect of language that is essential to address in visual language studies: the social and interactive role of language. Throughout this article, I will address how the role of social interactivity with regard to comics contributes to a further understanding of visual language. Continue Reading

Expand Your Horizons Without the Hassle: The Infinite Canvas Program

The infinite canvas is one of the more obvious and interesting innovations that the web brings to comics. Since Scott McCloud coined the term in his 2000 book Reinventing Comics and raised the idea in cartoonist’s consciousness, there has been much debate over the validity of the infinite canvas as a storytelling device and the difficulty the average webcomics reader has in following an infinite canvas work. Continue Reading

Feeding Snarky by Eric Burns

As with everyone else in the webcomics ‘scene,’ I’ve been following the progress of webcomics experimentation with tremendous interest. I track experimental events over on Websnark. I make note of the many and sundry things that webcartoonists do that they simply couldn’t do (or at least not do effectively) on paper. And, with time and energy, I’ve come to develop an opinion about experimentation in webcomics.

Namely, I’m against it.

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