Tuesday News & Blues
Submitted by Xaviar Xerexes on June 19, 2007 - 09:10
COMIXMEDIA UPDATE: I'm still working on the site(s) upgrade. Current plan is to have this site rebranded as COMIXTALK by the beginning of July. I'll have another site called COMIXMEDIA as an umbrella site for comics-related projects I'm working on. The upgrade here went well except the current "theme" for the site is creating some problems so I need to get the site moved to a new theme pronto (current plan is to simply update the current theme to Drupal 5.1 specs)
Guest Bloggers Wanted: Interested in blogging about (web)comics on ComixTalk in July or August? Drop me a note at xerexes AT comixpedia DOT com
Todd Allen breaks another piece of the story about DC Comics plans for the web. DC Comics' new online editor is Kwanza Johnson (who according to Allen had a similar job with Marvel back in 2000?!) Allen predicts a "big" 4th quarter roll-out of webcomics from DC.
Mike Strang posted about his unhappy experience working for Platinum on a work-for-hire contract and others (T Campbell) chimed in with comments. Joey Manley compared work-for-hire to sticking your hand in a meat grinder. My own personal opinion is that authors should keep their copyrights and that creativity and business are both better off under those circumstances. But in movies, television, music and especially comic books, work-for-hire arrangements have been used forever and are still being used. So long as you know what you're getting into I don't see anything inherently evil about it. Just be clear on the concept - work-for-hire means all of your creative work becomes someone else's property. (REMINDER: if you comment at ComixTalk please try to be civil and respectful of others.)
DEAD TREES: Life Meter Vol. 2 will debut at MOCCA. Life Meter is an anthology of video game- inspired comics, featuring stories and art by Bannister, Joel Carroll, Raina Telgemeier, Steve Hamaker, Jake Parker, Jeffrey Rowland, Queenie Chan, and many, many more.
If there’s one thing I like about Dominic Deegan, it’s that the storylines move forward progressively. The comic tends to have storylines which are fairly self-contained, with a specific villian or villians wreaking havoc with a specific set of goals and a specific set of heroes undergoing a specific set of actions in order to thwart said villians. But instead of each storyline coming around the full circle and leaving the heroes in basically the same place as they were when they started in classic comic book “and so the world was saved once again, and John D and Suzy Q were able to return to their normal lives” fashion, the characters in Dominic Deegan mature and grow from their experiences, and with each storyline move progressively closer to the “happily ever after.”