Webcomics Versus eBook Readers

This article was originally published on webcomics.com in 2008.

Okay, so the Amazon’s Kindle can’t handle images. Neither, for that matter, can Sony’s Portable Reader System, a similar E Ink product that arrived in 2006 but received considerably less buzz. This lack of image support has caused much complaint both within webcomics and in the general market. Obviously, a device without image support is useless to webcomics readers and creators. But the level of disappointment surprised me. It hadn’t occurred to me that webcomics readers were really waiting for a new portable display technology.

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Off the Radar: Catching Up with Past Luminaries

This article was originally published on webcomics.com in 2008.

Webcartoonists disappear every day. Not off the face of the Earth, of course, but certainly out of the collective conscious of the webcomic community. Creators may take a hiatus, or decide to focus on print projects, or complete a well-loved work and move on to something less wildly popular. Or they may simply not bother with self-promotion, so that when the initial buzz surrounding their work calms, they are not active in maintaining the level of attention that was briefly paid to their work. And fickle as the Internet is, it’s easy to go from famous to forgotten at any given moment.

Of course, just because a creator isn’t dominating the critical sites or public discussion forums the way they once did doesn’t mean they’ve stopped working, or publishing, or playing some other role in the comics community. Presented here is a survey of the current projects of four of those creators whom we haven’t heard much about over the past year or two, despite their notable accomplishments of the past.

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The Old Made New: A Look at the Static Comics of Daniel Merlin Goodbrey

This article was originally published on webcomics.com in 2008.

“I’ve always felt driven to keep trying new things creatively and experimental web comics just started to feel a little too familiar, y’know? Too safe. I wasn’t going to improve as a creator sticking to that ground.”

–Daniel Merlin Goodbrey

Best known for his impressive formalist experiments, usually featuring Flash interfaces (eventually culminating in his Tarquin Engine), Goodbrey was one of the early pioneers of the new artistic realms that web publishing opened to comics creators (For my thoughts on Goodbrey’s early works, see my contribution to The Webcomics Examiner’s article "Aggressive Experiments"). In the past three years, however, Goodbrey has produced only one of his “hypercomics,” the 24-hour comic Never Shoot the Chronopath, which he published this past December. Most of his efforts these days have gone into more traditional seeming fare: two static humor strips and a longform tale of undead cowboys.

It would be a mistake to think that Goodbrey has given up on pushing himself creatively just because he isn’t inventing wild new interfaces, though. “Experimental” is a relative term, and nothing stymies innovation faster than repeating oneself. And even the most traditional methods can help a creator to break new ground if they’ve never tried those methods before. In fact, the least interesting work that Goodbrey has produced in recent years is the most overtly experimental; “Never Shoot the Chronopath” is an enjoyable little comic, but nothing we haven’t seen Goodbrey do before.

On the other hand, Goodbrey’s Brain Fist, All Knowledge is Strange, and The Rule of Death all incorporate forms and ideas that are new to Goodbrey’s body of work, even if they don’t look so different from the kinds of comics most people read every day.

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Future of Comics

Years ago, while I was discussing the idea of going behind the subscription wall at Moderntales.com, I happened to make a point that – when considering the future of cartooning – still resonates today.

You will always be able to find comics to read (for free on the internet), but unless there’s some way to adequately compensate specific creators for their work, those specific creators will not continue to produce that specific work.

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Most Read: Final Version

Back in 2003-2004, ComixTALK ran a series of articles under the banner of "Most Read" trying to work through how to measure the respective audience shares of various webcomics.  More recently, T Campbell borrowed the idea to generate a list of such webcomics for the former version of webcomics.com.

I’ve pulled together one more Most Read list, this time relying fairly heavily on Project Wonderful data.  Mostly though I went to the trouble of compiling this to point out how someone else could do a better job of it in the future.

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