Eversummer Eve by Denise Jones, reviewed by Justin

Since Shakespeare’s A Midsummer Night’s Dream is essentially a play about plays, it has a few things to say about how to set up a story. Eversummer Eve borrows a page from the Bard’s tale, and its players make the story approachable – but it’s Jones herself who pens an environment more elaborate than any of Shakespeare’s stages.

Don’t be fooled into thinking you’ve seen this before, however. Continue Reading

Schism by Leigh Bader, reviewed by Chris Daily

Leigh Bader’s Schism tells the story of a post-apocalyptic world, full of mysterious figures and shady dealings. Technology reached a high point, then crashed in an event known as the Schism, and now it’s in the rebuilding stage. Electronic communication is highly monitored to prevent another disaster.

But don’t worry — there’re a lot of hot guys running around, which makes everything okay.

Continue Reading

Wish3 by Sylvia T. Leung, reviewed by Matt Trepal

Wishes. In almost all cultures, wishes have been used in literature and mythology, in fables and lore. Often, as in "The Fisherman and His Wife" or "The Monkey’s Paw" the granting of wishes comes with a price. Perhaps these stories are object lessons on the greed found so often on display within these same cultures, or subtle propaganda in support of the status quo, but one message is invariably and consistently obvious: wishes are dangerous things.

Wish3, by Sylvia Leung, is another chapter in this enduring meta-tale. Continue Reading

Lovarian Adventures by Gabriel Fua, reviewed by Kelly J Cooper

Do you like the details of a good story? Were you the kind of kid who sat around on rainy days scribbling notebooks full of new worlds, complete with different kinds of peoples, elaborate histories, scary and wonderful creatures, as well as magical tools and devices? If so, then you are going to love Gabriel "GeeJay" Fua’s Lovarian Adventures.

Born of a gaming campaign, but without any gamer-comic overtones, Lovarian Adventures is a fantasy comic about good guys trying to win against bad guys. There are monsters and magic users, brave warriors and sneaky rogues, plus – of course – a quest. All set in this well-detailed world, building up the complex history laid out for us by Fua. Continue Reading

Ghost Hunters by Eunice P., reviewed by Kelly J. Cooper

There’s nothing like a prolonged and pointless war to get a good story going. In the world of Eunice P.’s Ghost Hunters, the Conicians and the Atinians have been at war for so long that the violence has unleashed a supernatural evil upon the land.

In this world of Eunice’s creation, there are good and bad spirits – some with bodies and some incorporeal. Human souls can be trapped by whatever or whoever kills them, causing them to eventually become the same sort of evil creature as their slayer. This imbalance necessitates forces of good to deal with the awful badness. That’s how we get Ghost Hunters like Roi, our main character, a twelve year old Conician boy. Continue Reading

Movie Punks by Carrington Vanston, reviewed by Damonk

Ah, the age old punk dilemma:

How does one offer witty comments and critiques on movies one’s seen, without looking like one’s joined the local Camp Conformity of cartoonists who already offer up movie-related spoofing or satire? Easy – by offering up stereotypical responses that involve violence or uninspired insults, and that have nothing to do with the movie at all, beyond maybe its name.

Wait. That’s not punk at all, is it?

Continue Reading

Zortic by Mark Mekkes, reviewed by Stelas

Zortic, a science-fiction webcomic created by Mark Mekkes and hosted by Keenspace, tells of the continuing adventures of a little green man in a flying saucer with his friends, as they putter about the universe. The protagonist, Zortic, is urged by his co-burger-flipper and prospective girlfriend Zoie to enter a gameshow – thanks to his knowledge of late twentieth century Earth TV trivia – in an attempt to win some money to pay back his student loans. Continue Reading